

An example Wwise project and a guide for creating your own vehicle sounds can be found in tools/wreckfest_vehicle_audio_tools.zip.Use included BagEdit editor to modify car’s parts and paramaters.TGA to BMAP texture compiler is also provided for texture modding.Provided tools allow exporting car models from 3ds Max and converting them to the game’s format.After you’ve created your car, you can enable in in the in-game mod manager found in the garage and it will appear in the in-game marketplace (price can be set to 0). The mod folders should have the same structure as the game’s main data folder (so first subfolder will be ‘data’), but only contain edited or new files.

You can create as many mod folders as you wish, so it’s definitely a good idea to create an own folder for each mod. You can name the folder as you wish, for example ‘mods/MikesPowerMod’, ‘mods/SamsVehiclePack’, and so on are all valid names. To create a new mod first you should create a folder under “mods” that will contain your mod data. Please also note that many things will still change and there is no guarantee that your mod will not break in a future update (or every update!). Be aware that since this is the first time ever that mods are officially support by the game it’s very likely that there will be quite a few hiccups along the way to make Wreckfest a robust platform for modding. The provided TGA to BMAP texture compiler can be used for other modding purposes as well, not just for vehicles. We’re providing you all the tools you need to export your vehicle model from Autodesk 3ds Max and then set it up correctly. Are you excited about the prospect of using mods in Wreckfest? You can find BugBear's explanation on how to use the modding tools below as well as a changelog of the latest patch update. BugBear has stressed that modding could cause unforeseen issues with the game – it is still an Early Access game after all, albeit one that's been in Early Access since 2013. Just think of a car you despise and imagine seeing it dismembered beyond recognition in Wreckfest.Įnthusiasm for Wreckfest seems to have dwindled over the last year thanks to its infrequent updates and changes to the physics that were not well received by the community, so this could be the revolutionary new feature it needs to put it back in the spotlight.ĭon't expect too much at this early stage, though. The update gives the community the tools to craft their own cars and locations for use in both single player and multiplayer, which is a very exciting prospect indeed when you consider the advanced physics and soft body damage modelling powering the game. However, the Finnish developer has broken the silence with a surprise update that adds official modding support to Wreckfest. Updates on BugBear's FlatOut spiritual successor Wreckfest have been sporadic as of late, with lengthy gaps in-between updates.
